This is a major update of the standard containing many revolutionary additions to the tool-set of OpenGL that need careful examination. ![]() One very important step in this battle has been made just a few days ago by releasing two concurrent core releases of the OpenGL specification, namely version 3.3 and 4.0. The Khronos Group continues the progress of streamlining the OpenGL API. This article remains public for those who may find it useful despite its flaws. ![]() Additionally, it likely contains technical inaccuracies, opinions that the author may no longer align with, and most certainly poor use of English. DISCLAIMER: This article was migrated from the legacy personal technical blog originally hosted here, and thus may contain formatting and content differences compared to the original post.
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